BUNGIE leaves Activision Blizzard and secures Destiny IP

BUNGIE announced its departure from the Activision Blizzard partnership. In contrast with what happened with their former partnership with Microsoft, where BUNGIE lost the rights to develop the Halo IP after departing the partnership, BUNGIE has retained rights to the Destiny IP and are now able to develop Destiny 3 or any Destiny project in the future.

When we first launched our partnership with Activision in 2010, the gaming industry was in a pretty different place. As an independent studio setting out to build a brand new experience, we wanted a partner willing to take a big leap of faith with us. We had a vision for Destiny that we believed in, but to launch a game of that magnitude, we needed the support of an established publishing partner.

With Activision, we created something special. To date, Destiny has delivered a combination of over 50 million games and expansions to players all around the world. More importantly, we’ve also witnessed a remarkable community – tens of millions of Guardians strong – rise up and embrace Destiny, to play together, to make and share memories, and even to do truly great things that reach far beyond the game we share, to deliver a positive impact on people’s everyday lives.

We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.

The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible.

With Forsaken, we’ve learned, and listened, and leaned in to what we believe our players want from a great Destiny experience. Rest assured there is more of that on the way. We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond.

Thank you so much for your continued support. Our success is owed in no small part to the incredible community of players who have graced our worlds with light and life. We know self-publishing won’t be easy; there’s still much for us to learn as we grow as an independent, global studio, but we see unbounded opportunities and potential in Destiny. We know that new adventures await us all on new worlds filled with mystery, adventure, and hope. We hope you’ll join us there.

See you starside.

BUNGiE

 

Destiny 2: Curse of Osiris impressions

I am currently playing as a Titan (or what you might be familiar with as tank fury). Destiny 2 is a very different gameplay experience from what I have played in the past 17 years in terms of FPS games: a resume that includes Far Cry, Crysis 1/2, Doom, Half-Life 2, and Overwatch — to name a few. I am age 46, though. So I have over 35 years of gaming experience. I can say I enjoyed most of the Destiny 2 single player, except for the last boss: Ghaul.

My nigh daily gameplay consists in farming faction reputation with the Osiris followers, and Zavala. I play a lot of public events, Adventures (Daily World Quests), Patrol events, I complete challenges in the Heroic Strikes (dungeon runs) and the challenges in Nessus, EDZ, IO, Mercury, and Titan.

Destiny 2: Fall of Osiris Digital Comic

Bungie posted the Destiny 2: Fall of Osiris digital comic, a 10-page One-Shot as the origin story of the warlock Osiris. The story takes us a few years back when Osiris was the leader of the Vanguard and teacher to a young Ikora Rey. Other character cameos in this story: the Speaker and the titan named Saint-14.

It seems that the Traveler is not what the Vanguard think it is, and that the teachings of the Speaker are wrong. However, not everything is revealed in this one-shot, and the story will continue.

A One-Shot of Ikora’s origin story will be posted very soon. Keep an eye for that one too. Hopefully, that sheds some “Light” into the mystery of the Traveler, and the Vex.

You can read the digital comic here.

Destiny 2 Campaign: Fury

Asher Mir has an idea for how to deal with the Almighty. Find him in the Rupture.

 

Asher: Ikora tells me that Commander… Somebody… I-don’t-care… has a plan to attack the so-called Almighty. A plan unsupported by any data! However — there are remnants of an old interplanetary defense network here. We shall use it to assess the Almighty’s capabilities. Then, we will tell Za-va-la precisely why his plan is wrong! And oh, I will relish that. Meanwhile, I refuse to squander valuable research opportunities. Therefore, you shall be my assistant. Go! All this talk wastes my time.

 

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