Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).
The Shard of the Traveler quest or mission becomes available when the player reaches level 12. At that point, the quest’s purpose is to unlock the Sub-Class which adds new abilities. One can switch back to the original class, however, from the Character gear UI.
Warning: There is no visual signs or NPCs pointing you to this quest. You find it at level 12 by looking into the FARM map. It appears as a very large Triangle on the map. When you hover it, the quest Shard of the Traveler is displayed. Click to launch the mission. Read the transcript after the break for images and guidelines, or watch the video.
Zavala: We built our home under the protection of the Traveler. When our enemies attacked, we built a wall that stood for centuries. But now walls mean nothing. This enemy has taken our home. Taken our Light. And now they threaten our very existence!
We are going all in on this… “Almighty”. How long before the Fleet’s combat ready?
Sloane: Zavala, wait–
Zavala: If we wait, we die. But if we attack together, we can take back our home, our Light… our hope. Or we die trying. Now. I need my fireteam. I need Ikora and Cayde.
This Destiny 2 Walkthrough helps you navigate through the campaign mode, skipping the Crucible and the Adventures, which sometimes make you get lost. The walkthroughs also contain cinematic images, dialogue transcripts, and gameplay video.
Speaker: It would save us both a lot of time if you would just kill me.
Ghaul: For one who calls himself “Speaker”… you have remarkably little to say. We’ve learned that one of your Guardians has reconnected to the Light. You say you have no power over the Traveler, yet… this. Help me understand, Speaker.
Speaker: The Light lives in all places… in all things… You can block it… even try to trap it. But the Light will find its way. And the Traveler will protect itself.
Ghaul: The Traveler… For years, I have studied it… the worlds it has touched… its power over life and death. We are not so different… your Traveler and I.
Speaker: You are nothing like the Traveler. NOTHING. You think you have power. Control. I know your kind. You started small… you will end small.
Ghaul: If the Traveler truly has chosen humanity of its own free will… then there is no reason I should not reach inside… tear out the Light for myself, and leave this system in ashes!
Speaker: Only those the Traveler chooses will be reborn in the Light.
Ghaul: Yes. This I know. This is why I have claimed your planet, and why you still live. The Traveler WiLL choose me, Speaker. And you are going to tell me how.
Once a wanderer beyond the City, Suraya Hawthorne now acts as a liason between humanity and the Guardians.
Clan Steward Suraya Hawthorne: This is- hoo – a lot of civilization. For me, at least. Course, I’ve been living outside the City half my life. So. Huh. Anyway, heard you want to go poke around that busted-up hunk of Traveler. You Guardians have a weird idea of a good time.
Ah, well. Louis and I know plenty about trusting your gut. So I’m not about to stop you. I got enough to deal with here. Take that ship you flew here. At least it’lll get you back faster. See all these refugees? I haven’t lost one yet. Don’t you be my first.
THE RED WAR
Hawthorne prefers the solitary life, choosing to live beyond the Wall. Despite this, she took charge of this camp to help the refugees of the City survive in unfamiliar and dangerous lands. She wants to help you out and offers you a ship for your journey.
Follow your vision to the Shard of the Traveler by completing mission SPARK in the EDZ.
Once a champion of the Red Jack frames, Arcite now serves Shaxx and Sahlia as an aide-de-camp. Arcite can be found at The Farm. Standing near Shaxx after you complete the mision at the Shard of the Traveler.
1. To dismantle a weapon, get near the Gunsmith and press (E) to open the UI.
2. Now hover the mouse over a weapon you are not currently using. Press and hold (F) to dismantle the weapon into Gunsmith materials.
Faction Rewards: You can buy weapons from Arcite, and you can dismantle rare or legendary gear to get Gusmith materials and earn Level 20 rewards from the Gunsmiths. You can click the engram to open a sub-menu with powerful weapons at level 15.
Tyra Karn is a historian and Cryptarch who decodes engrams and seeks the treasures of humanity’s past.
THE RED WAR
Tyra escaped the City and found refuge in this camp as well. She, too, lost her connection to the Light and learned you had a vision of the Shard. Tyra cautions you against the danger of the surrounding Dark Forest and your newfound mortality.
Take this gift from Tyra and go talk to the reluctant leader of this camp, Suraya Hawthorne.
Tyra: Oh, I’m glad to see you safe. I am Tyra, Tyra Karan- I’m sorry, have we met before? Losing my connection to the Light has been… disorienting. Now, I understand you seek the Shard of the Traveler. I, too, have dreamt of it.
It’s jagged, broken edge. A wound that never heals. But I do not trust its pull. Like us, the Shard no longer knows the Light; not since the Traveler cast it off during the Collapse. For centuries it has twisted and corrupted everything around it. Where it lies is now a place of death.
If you are determined to go, remember: we Guardians are no longer immortal.