Destiny 2 Campaign (Part 10): Utopia
The second mission in the Saturn moon, Titan, is to locate the CPU network in the Hive’s nest within the Solarium.
Sloane: Ahh. It’s a hell of a view, isn’t it? We’re up and running, thanks to you. There’s plenty more to do around here, though. Chief among them – finally breaking ground on a counter-offensive against the Red Legion. I have a plan, but it won’t work without you. We intercepted a priority one Red Legion signal during the City evacuation, but we can’t crack the encryption. Holliday says there’s tech that can do the job in the Arcology, which is effectively hostile territory. You’d be going in blind. The place has been dark for centuries. All we know for sure is the Hive is raising hell down there, perhaps literally. But if you’re in… Let’s put the plan into action.
THE RED WAR
The control center is secure and operational. Now it’s time to focus on those intercepted Red Legion transmissions, which could provide a significant advantage in the war. Amanda Holliday needs the power of the central processing units in the bowels of the Arcology to crack the encryption.
Choose your exotic gear and retrieve a Golden Age CPU by completing mission “Utopia.”
NOTE: Bungie has a unpleasant way of laying the core campaign storyline. At this point, there is no quest onscreen or from Sloane connecting you with what you must do next. The screen lights up with 4 options:
- Public Event incoming
- New Mission Available
- New Adventures Available
- Region Chest Available
Basically, you are left wondering what to do next. What you have to do is press TAB for 3 seconds until the map shows up onscreen. You will see adventures marked as a orange icon with a sword. If you are familiar with World of Warcraft, adventures are basically similar in function as Daily Quests, except sometimes the same quest becomes available later during the day. In short, orange icons are optional. They do have some story, but they are not part of the core single player campaign.
To continue to the next part of the single-player campaign, you have to look in the map for the red icon with the Red Legion symbol.
Now that you have identified in the map, the red icon with the Red Legion symbol, click it. The icon will begin to pulse like a beacon on the map — which means your Ghost is now tracking the location of that quest.
When you dismiss the map, and press TAB to summon the Ghost, now your screen will mark with a diamond the direction you need to go to reach the quest location.
In the video above, I ran into a CPU lag issue livestreaming and recording simultaneously, but it shows what to look for to start the next single player campaign mission. There is a red object resting on the side of a file cart. Press (E) to start the mission.
LOCATION: The Rig
THE RED WAR: UTOPIA
Venture deep into the heart of the Hive to retrieve a powerful Golden Age CPU — and make it out alive.
NEW OBJECTIVE: Secure a Golden Age CPU to decrypt Red Legion intel. Find a way into the Arcology and locate the Central Processing Unit network.
Press TAB to let the Ghost mark where to go. You have to jump across a bridge.
Zavala: Holliday has detected an unusual amount of electricity being re-directed into the Arcology.
Holliday: Yep. Juice like that can only mean one thing: a network of CPU’s – powerful ones. Maybe powerful enough to decrypt that Cabal signal we intercepted.
Zavala: Unfortunately, we don’t know where the network might be located.
Holliday: So you’re gonna have to snoop around, not draw too much attention.
Zavala: Guardian, securing this asset could turn the tide of this “war” with the Red Legion. Without it… I don’t know what comes next.
NOTE: After the bridge, the next room has 6 Acolytes and 1 Servitor.
After you kill them, press TAB to summon the Ghost. It is not clear intuitively what to do or where to go unless you use the Ghost. The screenshot below shows you what to look for. There is some sort of mosaic glass wall. Approach it, and melee-punch it or shoot it to break a path through.
NEW OBJECTIVE: Locate the CPU Network. Find a New Pacific Arcology OS access terminal.
Computer recording: Welcome to New Pacific Arcology, the bright future of space colonization in the shadow of Saturn.
Ghost: Sounds like the Arcology’s operating system is back online.
Holliday: I knew it! Keep an eye out for an OS access terminal. You can use it to pinpoint the CPU network.
Computer recording: Thirty-four percent of Titan’s citizens hope the Traveler will terraform the ocean-moon soon. The New Pacific Academy is proud to offer degrees in Methane-Oceanography and Tidal Engineering.
LOCATION: Festering Halls
Ghost: Over there. One of the access terminals we’re looking for. The CPU network is deep in the maintenance levels. Amanda, is this what we’re looking for?
Holliday: Bingo! That’s the place!
Ghost: OK, I’ve got the location. Let’s find a way down.
NEW OBJECTIVE: Secure a Golden Age CPU to decrypt Red Legion intel. Make your way down to the CPU network chamber.
The doors open next to the access terminal, and you look down to some sort of patio. Beware. 5 Thralls will crawl their way up from the ground to attack in melee range. Then another 5 Thralls afterwards. You might have to jump backwards and shoot airborne, and melee-punch while reloading. Take cover behind walls as well. There are three Acolyte shooting from afar, a Knight, and a elite Revenant Acolyte.
Near this screen display there is a cocoon with a rune. Press (E) to interact with it.
Ghost: Hive runes draw their power from a different dimension, where there’s no difference between a word and its meaning. When the Hive erode the barrier between our dimension and theirs, the rune for “death” brings literal death.
The door opens, and the next room has 4 Acolytes, 1 Knight, and 1 shielded Wizard.
On the right wall of this room, to the back, there is an orange pod. Press (E) to investigate.
Ghost: This Hive spawn pods are different from the ones we saw before. Maybe a different brood. Or a different generation. Gross and confusing.
Ghost: Looks like the Hive dug a shortcut for us. Let’s head down that hole in the ground.
NOTE: Jump down the hole. Your flashlight automatically turns on. It’s dark in this hole. Prepare for a fight.
Ghost: We’re definitely in Hive territory now.
Zavala: Indeed. Keep radio chatter to a minimum. We don’t want to draw any… unnecessary attention.
NOTE: The first mob to show up in the dark is a Knight, and 4 Thralls emerge from the ground. A few seconds later, another 4 Thralls charge at you from beyond the room.
The next room has a Shrieker (purple orb that looks like a giant eye). Take cover behind the crate and you will have view angle at the top of the crate to shoot it. The Shrieker will bombard you with arcane missiles. 4-5 Thralls begin to charge you.
When you enter the room, on the right there is low ground. Don’t jump down yet. You can shoot 4 Acolytes from above. Jump down, but be alert. 1 cursed thrall will come out of nowhere to charge at you. The cursed thralls explode upon death. Don’t let it come near you. Only kill it when it is far from you. The explosion can lower your health to red levels.
In the back, there are 3 Knights shooting arcane missiles at you from afar. In the front, there are 4 Acolytes hiding behind rocks. Kill the Acolytes first, then run upstairs, take cover, and melee-punch or shoot the 3 Knights.
In the back of the room, there is a hand-railing. You have to jump down there.
On the left, an elite emerges from the ground: Garmurg. Keep your distance. It’s a behemoth-sized elite. 3 Thralls will spawn and charge you too. Nothing special about Garmurg. I put him down to 25% health pretty fast with no effort, and melee-punched him twice.
Next step is to approach the ledge from where Garmurg emerged from. However, don’t jump just yet. It is a fall to the death if not timed to the correct spot. Jump down to the grill marked in the screenshot, and before you land jump once to slow your descent.
You will reach this short tunnel. At the end of the tunnel, there is another jump down to a grill-floor.
You land at another short tunnel. At the end, there is a catwalk. DON’T JUMP. There is no line-of-sight. Go to your right, and go around along the catwalk until you reach the opposite side across the room. You will jump down from the other side, not from where you came from. When you look down, the grill floor you need to jump down to is illuminated by a light-orange hue. This is a long jump down. Time it and press jump a couple times before you land to slow down your descent.
This room is blocked by organic gunk. Melee-punch or shoot the gunk to unblock the doorway.
Jump down to land at this tunnel. No enemies here. Walk all the way to the end of the tunnel and turn right by the light-orange corner. There is a ventilation panel on the lower wall. Punch it once on the right-side. It will shatter allowing you to crouch through.
You need to continue forward with the CROUCH keybind pressed. Two thralls will emerge from the left. Move to the end of the tunnel, and turn right.
You emerge into this odd looking area. If you jump, your character dies. Instead, walk and let the character fall by himself. It is some sort of chute that propels you forward at high speed.
You land on the other side at this tunnel. Press TAB for the Ghost to mark which direction to go. On the right you will see a formation of small crystals and a light-orange hue. The moment you stand in front of that hole, 6 thralls rush behind you from where you came from.
Melee-punch the organic gunk that covers the hole on the wall. There is a second organic gunk. Punch it too. Now you can proceed through a tunnel. At the end, there is a hole on the ground. Walk into it to fall down. You enter a long narrow tunnel with a deep blue light. Jump down at the end. Now there is another long tunnel with an orange-hue. You might need to CROUCH some times. No enemies in these tunnels. Not sure why, but at the end the floor breaks and you fall into the abyss. I tried to jump to a round platform, but the surprise fall caught me off-guard. I respawned on the platform anyways. The last screenshot is the CPU. Press (E) to pick it up.
Now run ASAP through the narrow bridge and take cover. All hell breaks loose, and mobs start shooting you who knows where from. There is no reason to try to fight them since you can’t loot them. The tunnel you hide at is the exit. The mission now is to escape alive.
COMPUTER: Warning. CPU network disrupted.
Ghost: Well, there’s no way the Hive didn’t hear that alarm.
Zavala: Move it, Guardian!
NEW OBJECTIVE: Escape the Arcology with the CPU. Find a way outside.
Ghost: We got the CPU, but we stirred up the entire Hive colony, and it’s a long walk to the surface.
Holliday: They’re not gonna make it out of there, Commander.
Zavala: Guardian. Can you make it to the Center of the Arcology? We should be able to send someone to pick you up from there. Holliday?
Holliday: Yeah… yeah, I’m on it.
NOTE: Run through the tunnel. You will come into a hangar with three transport tanks. Approach one and press (E) to Enter Driver’s Seat.
It gets confusing to try to drive this vehicle, but try to keep it stable and to move forward the best you can. Any time you see an exit covered with stalagmites, ram it through to break a path through.
Ghost: This road leads to the center of the Arcology. We’ll need a way out once we get there.
Holliday: I’m strapping in and about to take off. I’ll be there ASAP.
Zavala: Fly fast. Fly safe.
Holliday: Yes, sir!
NOTE: The road eventually leads you outdoors into a bridge leading to a terraformed forest. Drive to the circle at the end of the bridge.
Holliday: Got eyes on ya, pal! Meet you at the end of the road!
Zavala: Good work – both of you. Let’s get that CPU back to Control and decrypt these transmissions.
Holliday: Things may finally be looking up for us.
NOTE: The screen goes black.
Sloane: They call it… “The Almighty.” The crown jewel of the Red Legion and life’s work of their leader… Dominus Ghaul. Ghaul has subjugated hundreds of worlds. Those that resisted… no longer exist. You see, the Almighty… annihilates stars.
|1. Homecoming, The Last City||2. Immortal, Command Ship|
|3. Adieu, Exodus||4. The Farm (NPC Exploration)|
|5. Spark, Shard of the Traveler||6. The New Frontier – Trostland|
|7. Combustion, Salt Mines|
|AT LEVEL 12: UNLOCK SUBCLASS QUEST|
|8. Shard of the Traveler||Click the TITAN tab to continue|
|AT LEVEL 15: RETURN FROM IO|
|17. Payback||18. Unbroken|
|19. Larceny||20. 1AU|
|9. Hope, Secure the Command Center||10. Riptide, Restore power to the Station|
|11. Utopia, Secure a Golden Age CPU||Click the NESSUS Tab to continue.|