Tyra Karn is a historian and Cryptarch who decodes engrams and seeks the treasures of humanity’s past.
THE RED WAR
Tyra escaped the City and found refuge in this camp as well. She, too, lost her connection to the Light and learned you had a vision of the Shard. Tyra cautions you against the danger of the surrounding Dark Forest and your newfound mortality.
Take this gift from Tyra and go talk to the reluctant leader of this camp, Suraya Hawthorne.
Tyra: Oh, I’m glad to see you safe. I am Tyra, Tyra Karan- I’m sorry, have we met before? Losing my connection to the Light has been… disorienting. Now, I understand you seek the Shard of the Traveler. I, too, have dreamt of it.
It’s jagged, broken edge. A wound that never heals. But I do not trust its pull. Like us, the Shard no longer knows the Light; not since the Traveler cast it off during the Collapse. For centuries it has twisted and corrupted everything around it. Where it lies is now a place of death.
If you are determined to go, remember: we Guardians are no longer immortal.
DARBI 55-30 — Postmaster Frames dutifully oversee deliveries, messages, and lost items. This NPC is basically the World of Warcraft equivalent of a Mailbox where you can recover lost items, and occasionally you might get Special Orders delivered.
One such deliveries found at DARBI 55-30 was the GUIDED GAMES package when you first entered The Farm.
Devrim: Welcome back. This time I did make tea for you – but I seem to have drunk it all. Perhaps if you were a mite quicker. Heh. Right. The beacon. While you were tussling with the Fallen, we’ve encountered a bit of a setback.
Hawthorne has placed the last relay on the mountain above the salt mines. But even from that height, the signal still doesn’t have the range we expected. It’s a bit curious…
Regardless, this signal booster should solve our problem, if we can get it to her. Heh. Dead Zone indeed.
In the Director (TAB), choose Earth. You are sent to the European Dead Zone (EDZ). The mission is to talk to Devrim Kay.
THE RED WAR
Your vision from the Traveler was true and it led you back to the Light. The camp is even safer now that you have reconnected to your power. But there are still a lot of people out there in the wild who need refuge. Help get them to the Farm.
Go meet Hawthorne’s friend Devrim by selecting the landing zone Trostland in the EDZ.
Hawthorne: Well look at you! You got your Light back. I don’t know how you did it, but I’m glad. ‘Cause we’re gonna need it. There are a lot more survivors out there. And they need our help. We gotta get the word out that the Farm is a safe haven. I sent a friend into the EDZ a few hours ago to set up a comm network. His name’s Devrim Kay. Good guy. Great shot. Don’t tell him I said that. If you give him a hand, I’d take it as a personal favor.
NEW OBJECTIVE: Speak with Devrim Kay in the EDZ.
Sayara: Don’t get cocky now that you’ve got your powers back. The EDZ is rough, especially around the old town. Just remember: refugees from the City have it a lot rougher. You want to help them, find Devrim Kay.
Hawthorne has asked you to help her friend Devrim. Find him in the ruined town of Trostland.
Devrim Kay is inside the church. After you enter the church, find the ramp to your right. He is on the third floor.
Member of the Eververse Trading Co., Tess Everis is an accomplished broker of stylish and highly coveted items procured from the City and beyond. She may be found at The Farm.
Tess Everis sells Engrams (equivalent of Loot Boxes in Overwatch) for 200 Silver at level 20. Engrams contain a small stack of shaders, armor mods, and vanity rewards. Click the tabs below to access the inventory items that can randomly drop in each Engram.
After leaving the Farm, you are given a choice in the Director (pressing and holding TAB for 3 seconds). You travel near the Farm to Quarantine Sector 236, and enter an underground cavern leading you into the Blackened Forest. The mission is to find a way to the Shard of the Traveler.
Reaching the Shard of the Traveler, restores the connection between the Guardian and the Light, unlocking the Subclass talent tree.
Toward the end of the video, I get teleported back to the Farm where two new NPCs become unlocked: Tess Everis (Eververse Trading Co.) and Lord Shaxx (Crucible Handler).
Tess Everis sells Engram boxes at level 20. Engram is the equivalent of a Loot Box: “A vibrant engram containing many different customization options. Return it to Tess Everis to reveal its contents.” These can be purchased with 200 Silver.
The Bright Engram contains a small stack of shaders, armor mods, and vanity rewards.
After Suraya Hawthorne rescued the Guardian, they travel to The Farm in the European Dead Zone. The Farm is basically a player-hub like Dalaran (in World of Warcraft) where you can interact with NPC vendors, and access the Vault (like the bank). This video shows you around the Farm’s NPCs.
Two days after the attack, the Red Legion has taken the Lost City and the Traveler. The Guardian awakes after being pushed off the Immortal, command ship. The crash-landing knocked him out, and he is badly injured. Walking beneath the bridges along the river, the Guardian finds the Ghost companion, which heals him.
Two days later, in the city outskirts, the Guardian follows a falcon into the mountains. After a three day walk, he reaches the Twilight Gap high in the snowy mountains.
The Guardian is awaken by Suraya Hawthorne, the Farm Overseer. She takes the Guardian to The Farm, in the European Dead Zone (UDZ).
Holliday gives the Guardian a ride in her cargo ship and drops him on the Cabal’s Immortal command ship. The main objective is to overload and disable the shields generator. When the guardian returns topside he is confronted by Ghaul.
Destiny 2 starts with a short 2D campaign cinematic intro (in the same cartoony-vibe as Blizzard Entertainment’s Diablo III campaign cinematic), followed by a 3D-rendered cinematic showing the invasion of The Cabal. The Guardian arrives to Earth and finds The Last City under siege.