Destiny 2: Curse of Osiris impressions

I am currently playing as a Titan (or what you might be familiar with as tank fury). Destiny 2 is a very different gameplay experience from what I have played in the past 17 years in terms of FPS games: a resume that includes Far Cry, Crysis 1/2, Doom, Half-Life 2, and Overwatch — to name a few. I am age 46, though. So I have over 35 years of gaming experience. I can say I enjoyed most of the Destiny 2 single player, except for the last boss: Ghaul.

My nigh daily gameplay consists in farming faction reputation with the Osiris followers, and Zavala. I play a lot of public events, Adventures (Daily World Quests), Patrol events, I complete challenges in the Heroic Strikes (dungeon runs) and the challenges in Nessus, EDZ, IO, Mercury, and Titan.

At some point, you stop getting upgrades. You might occasionally find an upgrade — what you might know as warforged in World of Warcraft, but that’s so scarce. So far I am level 321 — and that took me about a week of effort.

I managed to play the Leviathan Raid and the Eater of Worlds Raid for the first time with a guild I recently joined. After playing the raid from 8pm to 2am, I can say with no regret that I despise Destiny 2 Raiding. You might disagree, and I understand if you are a formidable raider — but the point is that Destiny 2 raiding is not for casual players. It requires the patience of a saint, and probably years of elite raiding skills on your belt.

The only thing in my PC gameplay experience since 1998 that I can compare Destiny 2 raiding to is the broken Diablo III gameplay experience in the early days. I assume you played that exactly after May 2012 when elite packs would instantly kill you over and over and over 20 times in a row before you could kill the pack, if you could at all. Of course, Blizzard fixed that poor experience, but you get my point of the frustration that it brew in your mind and heart.

Now bring that same poor and frustrating experience’s feelings to Destiny 2 raiding and add even more draconian elements — and I can guarantee that if you have never played a Mythic raid dungeon in World of Warcraft, you will despise Destiny 2 raiding. Even if you have, you won’t like what I have to say.


My Destiny 2 Raid Impressions

The first thing about Destiny 2 raiding is that you need a headset with a mic. That’s typical in any raid. In World of Warcraft, I have been to LFR, Normal, and Heroic Raiding in Nighthold, Tomb of Sargeras, and even Antorus Normal without the requirement of having a microphone. I have made it through to the last boss fine — which means that having a mic is not always a factor to win for as long as the leader is able to explain the boss mechanics, and what he wants you to do in your assignment.

Destiny 2 Raiding: If you don’t have a mic, you won’t be able to defeat the bosses. Period. This game requires team work and communication 24/7 to tackle the challenges of each boss encounter.


In World of Warcraft, when 3-5 people make a mistake, or multiple mistakes — other players might be able to resurrect you, or heal you to full health until you get back to your assignment. You can still defeat the boss and have a nice comeback (so to speak).

In Destiny 2 raiding: there is no margin for mistakes. One mistake: you lose. If anyone dies, everyone dies instantly. Period. Rinse and repeat.

An example. In the Leviathan Raid, there is an encounter with some (let’s call them: dogs) that have a set patrol pattern. Four players need to stick together at all times carrying an orb. You have to come to specific spore nests around the room. The other two players are perched atop rocks sight-seeing the area and informing the team when a dog is nearby or when you are free to go in to the next spore nest. At that point, he activates a crystal that shoots the spore nest with a laser beam and you get buffed by the spores. Rinse and repeat until you have 60 stacks.

The beasts howl, and you have to DPS them down. If they aren’t killed, you have to run back to the vault before the doors close. If someone didn’t make it in time before the doors closed, everyone dies. If someone falls into the pit by accident, everyone dies. The event is reset to start from scratch.


Another example: the last boss encounter has a peculiar game mechanic where the boss teleports you into a shadow realm where you see this giant face that pulls you toward its mouth. There is a sort of small road bump barrier that holds you in place for a few seconds while you crouch.


Two or three teammates jump into an orb that automatically teleports them back to the boss’s room to fight some adds.

In the meantime, those who are in the shadow realm, each player sees a different symbol on the giant face’s forehead: Sun, dog, cup, or axes. Each person needs to say on the mic the symbol they see. The symbol missing is the one the players in the normal realm needs to focus on.

Meanwhile, the road bump/barrier disappears, and you are pulled closer to the giant face’s mouth. However, there are also holes and ramps that you need to dodge while you get pulled to the next road bump. If you fall into the hole: you die, and automatically everyone dies. You have to start the encounter from scratch.

If you hit the ramp, you go airborne and the giant face sucks you into its mouth. You die. Automatically, everyone dies. You have to start the encounter from scratch.

If someone in the shadow realm forgot to look at the symbol on the giant’s forehead and communicate it quick enough, everyone dies.

If the people in the normal realm are unable to do what they need to do with the information about the symbol. Everyone dies.

If the people in the shadow realm don’t kill one of the two Psions that spawn. It throws a sort-of grenade that launches a player into the air — which means the giant face sucks you into its mouth. That player dies. Everyone dies.

If the two mobs in the bubble are not killed, everyone dies.

This is such a intensive and overwhelming encounter. There is no room for mistakes. If you are strictly a casual player who never played in a Mythic raid in World of Warcraft — you shouldn’t play Destiny 2.

Even when I had a poor, frustrating and agonizing experience, for a noob coming for the first time into that encounter — eventually we defeated the last boss. Took us 3 hours to defeat the entire raid dungeon. The advantage was really that I had watched videos before attending the raid.


Things did not fair the same way when the guild leader queued us into the Eater of Worlds Raid right after finishing the Leviathan Raid. I was truly entering that raid blind without knowing what would happen. I had not watched videos of each mechanic in the Eater of Worlds raid — and that totally wrecked me.

There are so many non-shooting activities that lead you to failure — like jumping from platform to platform in a specific sequence, and when the platform descends into the water because someone ahead of you didn’t jump fast enough — it kills you. Or when we went into a free fall like 1000 yards into the abyss and I had no clue where I had to float to avoid crashing against a meteor or structure.

We died, and died, and died, and died, and died. Don’t get me wrong. We reached the last boss — which I totally find impressive for someone who never entered that raid, nor knew any of the mechanics; but we couldn’t beat the last boss. Not only because of my multiple mistakes, but some of the guild members made mistakes in terms of jumping and failing to land on the platforms, or reach a spot in time. Those mistakes don’t require communication, but mostly eye coordination knowing how to jump, where to jump, or when to jump.

What I disliked the most, though, in Destiny 2 raiding is that instead of fighting bosses, you spend a lot of time trying to defeat puzzles. It doesn’t matter if you are a titan, warlock, or hunter. You don’t use your class’s abilities. This game requires a lot of changes to make it appealing to casual players; and the way this game was designed, I really don’t think there is a magical fix. Bungie definitely made this game for elite players from the ground up.

Personally, after my experience, I don’t wish to RSVP next week for these raids.

This has never happened to me in World of Warcraft. I know my limits in World of Warcraft raids. I keep coming to try what I know I can do, or how far I know I can go. In Destiny 2, I already have PTSD. After playing both Raids, I was physically, mentally, and emotionally spent. The amount of times we died due to one mistake was exhausting. After that, I feel I made a mistake buying Destiny 2.

If you like Mythic dungeons in World of Warcraft, feel free to jump in and grab Destiny 2 for its challenging raids. If you are a casual player, stir away because you will likely get kicked from many guilds before you realize this isn’t for you.


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